poison and resting


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Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Friday, 31st January 2014, 22:44

poison and resting

Make fatal poison red and nonfatal poison yellow. You cant rest with fatal poison like starving but resting with yellow poison doesnt keep stopping you.

Also maybe add a sleep action that makes you rest with regen but things dont wake you up unless they hit you and then you take extra damage

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Friday, 31st January 2014, 23:35

Re: poison and resting

The problem is, that as currently written, there's no way to tell what poison is fatal, and what is not in advance (it's random and rolled as the poison wears off)

There's a proposal/some momentum to make poison damage deterministic (That is to say, known when the damage is taken) but to date it hasn't been done.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Friday, 31st January 2014, 23:47

Re: poison and resting

<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Spider Stomper

Posts: 186

Joined: Friday, 8th March 2013, 13:27

Post Saturday, 1st February 2014, 02:57

Re: poison and resting

What about poison interrupting only if you have 10 or less hp:
  Code:
"You feel it is too dangerous to wait pasively ... the poison is killing you!"

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