Swamp Slogger
Posts: 146
Joined: Saturday, 24th March 2012, 02:07
Remove training dummies from auto-attack
It feels like I am attacking plants for no reason.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Swamp Slogger
Posts: 146
Joined: Saturday, 24th March 2012, 02:07
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Swamp Slogger
Posts: 146
Joined: Saturday, 24th March 2012, 02:07
wheals wrote:Unlike plants, they give 1 xp.
Spider Stomper
Posts: 224
Joined: Monday, 19th November 2012, 04:56
Tenaya wrote:Please take away xp gain from training dummies.
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
Tenaya wrote:Please take away xp gain from training dummies.
Shoals Surfer
Posts: 267
Joined: Friday, 26th April 2013, 17:05
galehar wrote:Tenaya wrote:Please take away xp gain from training dummies.
Actually, I'm pretty sure the whole point of the 1XP is to make autofight target them. Of course, training dummies have been designed for tutorial. I'm not sure what's the point of putting them in normal crawl vaults. If they are there just for decoration, then it would be good to special-case them to 0 XP (or remove them). Not sure if it's possible with vault syntax though.
Ziggurat Zagger
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Swamp Slogger
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Spider Stomper
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Joined: Thursday, 12th September 2013, 15:02
Location: France
Ziggurat Zagger
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Swamp Slogger
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Joined: Saturday, 24th March 2012, 02:07
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