Snake Sneak
Posts: 111
Joined: Tuesday, 18th January 2011, 17:51
Elemental race aptitude concept
This is just to get a very rough idea of what I'm suggesting:
Spellcasting......-2 (I kind of picked this arbitrarily)
Conjurations..... -3
Charms............. -3
Hexes............... -3
Summonings..... -3
Necromancy...... -3
Translocations... -3
Transmutation... -3
Fire Magic.......... +4
Ice Magic........... +4
Air Magic........... +4
Earth Magic........ +4
Poison Magic..... -3
Pretty basic, as you can see; the idea is to have one race than can feasibly pull off dabbling in opposing elemental schools. After specialization, the opposing school aptitude would be at 0, which would still be second best (besides the other elemental school, obviously).
Is +4 in two elements simply too powerful regardless of the negatives everywhere else? What if it were just +3, or if the other schools were even lower than -3? Feel free to make improvements.