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Remove training dummies from auto-attack

PostPosted: Wednesday, 29th January 2014, 20:05
by Tenaya
Could training dummies please be removed from auto-targetting ("tab" attack)?
It feels like I am attacking plants for no reason.

Re: Remove training dummies from auto-attack

PostPosted: Wednesday, 29th January 2014, 20:18
by wheals
Unlike plants, they give 1 xp.

Re: Remove xp gain from training dummies

PostPosted: Wednesday, 29th January 2014, 22:40
by Tenaya
wheals wrote:Unlike plants, they give 1 xp.

ah, okay, thanks for that.

Edited my proposal then:
Please take away xp gain from training dummies. There is no reason to have them give experience and they only clutter the battlefield. Especially annoying is when one is trying to autofight real enemies and the training dummies are selected instead.

Re: Remove xp gain from training dummies

PostPosted: Thursday, 30th January 2014, 03:28
by RBrandon
Tenaya wrote:Please take away xp gain from training dummies.


Well then they would just be dummies

Re: Remove training dummies from auto-attack

PostPosted: Thursday, 30th January 2014, 08:31
by duvessa
Just get rid of the, like, 3 vaults that use them.

Re: Remove xp gain from training dummies

PostPosted: Thursday, 30th January 2014, 15:12
by galehar
Tenaya wrote:Please take away xp gain from training dummies.

Actually, I'm pretty sure the whole point of the 1XP is to make autofight target them. Of course, training dummies have been designed for tutorial. I'm not sure what's the point of putting them in normal crawl vaults. If they are there just for decoration, then it would be good to special-case them to 0 XP (or remove them). Not sure if it's possible with vault syntax though.

Re: Remove xp gain from training dummies

PostPosted: Thursday, 30th January 2014, 17:04
by siprus
galehar wrote:
Tenaya wrote:Please take away xp gain from training dummies.

Actually, I'm pretty sure the whole point of the 1XP is to make autofight target them. Of course, training dummies have been designed for tutorial. I'm not sure what's the point of putting them in normal crawl vaults. If they are there just for decoration, then it would be good to special-case them to 0 XP (or remove them). Not sure if it's possible with vault syntax though.


Either way the effect for game play is very minimal. I like their flavor, and i don't thing they are really a problem in anyway.

Re: Remove training dummies from auto-attack

PostPosted: Thursday, 30th January 2014, 17:16
by Sar
  Code:
    Remove training dummies from some vaults

    These shouldn't be used outside the tutorial, since they're treated as real monsters rather than firewood (autofight targets them, they prevent autoexplore/travel, etc).


https://gitorious.org/crawl/crawl/commit/1ce7209620cc79e64619d7b695c9c6f1097de508

Re: Remove training dummies from auto-attack

PostPosted: Thursday, 30th January 2014, 20:49
by Tenaya
Great. Thank you.

Re: Remove training dummies from auto-attack

PostPosted: Friday, 31st January 2014, 14:19
by tompliss
So I guessed I was the only one who liked this Okawaru Vault ?
I mean, it made sense, and I found it funny when I met it the first time...
It was like Okawaru telling you "you need to train to becoem a hero".

Re: Remove training dummies from auto-attack

PostPosted: Friday, 31st January 2014, 17:21
by Siegurt
I liked it to, It always reminded me of the "press the X button, DO IT NOW" training ground from the Mark of Kri.

Re: Remove training dummies from auto-attack

PostPosted: Friday, 31st January 2014, 17:24
by Tenaya
I'm sure some people thought it was either harmless or even enjoyed it, but gameplay trumps flavor.