Paralysation


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Abyss Ambulator

Posts: 1131

Joined: Tuesday, 4th January 2011, 15:03

Post Wednesday, 5th February 2014, 10:15

Paralysation

Proposal:
I think what is missing from crawl is a death ray. Create a new monster, that has a death ray spell, that instantly kills the player.
To balance it:
1. Create a common ring that gives 95% protection from death ray. Players should wear this ring, it will be an interesting strategic item choice.
2. The monster should have a random spellset, only one will have the death ray, and he will not use it very frequently.
Additionaly we may also create a wand of death ray, which would be interesting in the hand of orcs.

Counterproposal:
Remove paralysation except giant eyeballs.

For this message the author sanka has received thanks: 3
dck, duvessa, Galefury
User avatar

Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Wednesday, 5th February 2014, 10:23

Re: Paralysation

One of the reasons why MR is important?

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Wednesday, 5th February 2014, 11:06

Re: Paralysation


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