Spider Stomper
Posts: 233
Joined: Monday, 20th December 2010, 20:58
Re: attack delay
Leafsnail wrote:I guess maybe it could do with a minor nerf at low levels then, I dunno it doesn't really seem like much of a problem to me if some rare items change how you play when you find them.
Rare items changing your game play is fine. The problem is that it takes zero investement to use powerful weapons, but massive investment to use powerful spells. I realize this was done to "balance" spellcasters, but in reality it is a boon for spellcasters. The spellcaster that happens upon a powerful object weapon or spell can start using it with much less investment then the non-caster. The caster already has a high int and spellcasting to use the powerful spells he finds, and he need not invest in either stats or skills to use a powerful weapon. The melee character needs to radicaly change everything if he wants to exploit the high level spells he finds. He must start pumping a different stat, and drop massive amounts of skill points in at least 2 skills to even have a chance of using the "boon" he found.
The only way you are going to nerf the tripple sword and other high damage weapons is to make them less damaging compared to the "low" damaging weapons. Slower or not the tripple sword is just better then the falchion most of the time. If there is less difference in the damage they do, and the primary difference is in thier starting weapon speed then there is a huge reason to use that falchion at low levels. Once both get to the same or similar speed due to skil advancement then the small amount of extra damage the triple does makes it the better choice. There may be other ways to solve the problem, but I have not seen anybody give one that looks like it will actually work.