Add Rods to autopickup at game start


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Swamp Slogger

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Joined: Saturday, 24th March 2012, 02:07

Post Wednesday, 22nd January 2014, 23:36

Add Rods to autopickup at game start

Could it be added to the initial autopickup selection to pickup rods for non-felids?
I can not see a reason to not pick them up.

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duvessa

Ziggurat Zagger

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Post Wednesday, 22nd January 2014, 23:39

Re: Add Rods to autopickup at game start

Also runes, please.

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Tenaya
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Ziggurat Zagger

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Post Wednesday, 22nd January 2014, 23:56

Re: Add Rods to autopickup at game start

Except the Rune of Zot.
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Wizlab Walloper

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Post Thursday, 23rd January 2014, 00:20

Re: Add Rods to autopickup at game start

XuaXua wrote:Except the Rune of Zot.


This is my favorite rune. Way better than Serpentine or something.
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Ziggurat Zagger

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Post Thursday, 23rd January 2014, 02:59

Re: Add Rods to autopickup at game start

Precisely why one should take the care to savor the moment and not just autopick it up willy-nilly.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Spider Stomper

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Joined: Monday, 19th November 2012, 04:56

Post Thursday, 23rd January 2014, 03:59

Re: Add Rods to autopickup at game start

I totally agree, since rods are generally really good to find and usable on basically all characters. More so than spellbooks which are on autopickup by default.

In the meantime you can just add this to your rcfile:
  Code:
autopickup = $?!+"/\%


Also if you want runes this will probably work
  Code:
autopickup_exceptions += <rune of zot

Unless there is a symbol for it in autopickup that I am missing, which is probably the case :)
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Dungeon Master

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Post Thursday, 23rd January 2014, 10:59

Re: Add Rods to autopickup at game start

Tenaya wrote:Could it be added to the initial autopickup selection to pickup rods for non-felids?

Done.

duvessa wrote:Also runes, please.

Done.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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dck, duvessa, Lasty, nago, njvack, RBrandon, Sar, some12fat2move, Tenaya

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