Dis Charger
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dis Charger
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Dungeon Master
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Dis Charger
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Joined: Wednesday, 9th January 2013, 19:44
dpeg wrote:Game design is not decided by vote -- thanks all the gods for this.
Ziggurat Zagger
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Barkeep
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Amnesiac wrote:Probably no use to argue with devs, but I just can't keep silent, when you say "it's milestone", "it's pantheon" without providing real points for the gameplay
Dis Charger
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Spider Stomper
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Amnesiac wrote:At least few of my arguments - bad flavour(not just my opinion), temple diving encouragment(I've been succesfully doing it almost every time recently), lack of variety, dullness of the temples that look like a graveyard. How did you manage to miss those arguments?
And those who oppose the idea were not as specific, don't you find so? "The temple is a milestone for me" - Why? Why not getting a god to worship is your milestone? What's the point in the temple itself? "It's Pantheon?" - Pantheon is for greek mythology and greek gods, what does it have to do with crawl, why does it have to? That's the gist.
Barkeep
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Amnesiac wrote:At least few of my arguments - bad flavour(not just my opinion), temple diving encouragment(I've been succesfully doing it almost every time recently), lack of variety, dullness of the temples that look like a graveyard. How did you manage to miss those arguments?
And those who oppose the idea were not as specific, don't you find so? "The temple is a milestone for me" - Why? Why not getting a god to worship is your milestone? What's the point in the temple itself? "It's Pantheon?" - Pantheon is for greek mythology and greek gods, what does it have to do with crawl, why does it have to? That's the gist.
Amnesiac wrote:Pft. Still, most temples look like a graveyard. At least having more vaults like those with a separate room for every altar would be nice. (and less of the other ones or none at all)
Amnesiac wrote:Temples also encourage temple diving which is somewhat bad considering the disign/balance.
Dungeon Master
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Amnesiac wrote:At least few of my arguments - bad flavour(not just my opinion)
temple diving encouragment(I've been succesfully doing it almost every time recently)
lack of variety
dullness of the temples that look like a graveyard
And those who oppose the idea were not as specific, don't you find so?
Barkeep
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Siegurt wrote:I do like the idea someone came up with for the temple being *between* two levels of the dungeon (So it's something you have to pass through) rather than it being an offshoot. But then I like the idea of the Dungeon being broken up into more sections (I liked breaking it into the dungeon and the Depths, and breaking it up into say.. "The caves" and "The dungeon" with the temple in between would feel nice and natural to me, after all, that would give the dungeon something to be a dungeon *of*
Dis Charger
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Dungeon Master
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Amnesiac wrote:Well, to remind you I'm not the op and some people have the exactly same opinion as I have. It's just maybe that I defend my position more eagerly. Is it a bad thing?
Also, wrighting a lot doesn't mean it has a lot of meaning. and_into's arguments seem really hollow to me, since I don't really see any difference in finding temple by D:7 or finding an altar by D:9.
Dis Charger
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Crypt Cleanser
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Siegurt wrote:I do like the idea someone came up with for the temple being *between* two levels of the dungeon (So it's something you have to pass through) rather than it being an offshoot. But then I like the idea of the Dungeon being broken up into more sections (I liked breaking it into the dungeon and the Depths, and breaking it up into say.. "The caves" and "The dungeon" with the temple in between would feel nice and natural to me, after all, that would give the dungeon something to be a dungeon *of*
Ziggurat Zagger
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Crypt Cleanser
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Sar wrote:I mean god damn it's just a Temple, who cares.
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Tartarus Sorceror
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