Poison water spell


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Crypt Cleanser

Posts: 689

Joined: Sunday, 3rd June 2012, 13:10

Post Tuesday, 21st January 2014, 11:30

Poison water spell

Level 7 poison spell

Casting this spell causes an adjacent water tile to become poisonous. The poisonous tile will spread to nearby tiles using some type of finite automaton.

Monsters standing on poisonous water tiles become poisoned and receive some irresistible damage. The spell does extra damage to monsters with the submersible flag.

The spell would be extremely effective in the shoals, swamp, and forest, but would be useful for Fedhas worshippers and those with a phial of floods too.
Dearest Steve
thanks for the gym equipment
the plane crashed

For this message the author pubby has received thanks:
Yermak
User avatar

Vestibule Violator

Posts: 1591

Joined: Saturday, 3rd August 2013, 18:59

Post Tuesday, 21st January 2014, 19:23

Re: Poison water spell

This sounds like an awesome idea for an invocation, but I don't know about a spell...
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Tuesday, 21st January 2014, 19:29

Re: Poison water spell

So what happens if you cast ignite poison after this?
take it easy

Blades Runner

Posts: 578

Joined: Thursday, 12th January 2012, 21:03

Post Tuesday, 21st January 2014, 19:30

Re: Poison water spell

"Screw you, electric eels!"

With the condition that the finite automaton is something simple and transparent, this seems like a cool effect. Level 7 might be a stretch, though -- I don't think a niche spell like this can compete with OOD.
Wins: DsWz(6), DDNe(4), HuIE(5), HuFE(4), MiBe(3)

Vaults Vanquisher

Posts: 508

Joined: Tuesday, 1st November 2011, 00:36

Post Tuesday, 21st January 2014, 19:40

Re: Poison water spell

I think it's too specific, especially for a high level spell. It's useful in three branches that may not even be in your game and then almost useless everywhere else.
User avatar

Crypt Cleanser

Posts: 689

Joined: Sunday, 3rd June 2012, 13:10

Post Tuesday, 21st January 2014, 20:05

Re: Poison water spell

Arrhythmia wrote:So what happens if you cast ignite poison after this?

Deep Purple could tell you that.

Level 7 might be a stretch, though -- I don't think a niche spell like this can compete with OOD.

Yeah, 7 seems kinda high, but it would need testing to figure out.
Dearest Steve
thanks for the gym equipment
the plane crashed

For this message the author pubby has received thanks:
Arrhythmia

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Tuesday, 21st January 2014, 20:59

Re: Poison water spell

Well, this is pretty much "do AOE poison damage, restricted to water squares" there are currently two "Deal AOE poison damage" pCloud and OTR, I'm not sure what this suggestion contributes which those spells don't (Extra damage to sumberged creatures?)

It wasn't stated explicitly, perhaps the OP meant for the "poison water" squares to last longer (or perhaps indefinitely) in comparison to pCloud (That way leads to kiting though.)

Really water is such a limited resource, and only available in such specific conditions, that I have trouble envisioning a water-confined spell as being especially practical without being overly powerful in certain places..
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

For this message the author Siegurt has received thanks:
duvessa

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Tuesday, 21st January 2014, 21:03

Re: Poison water spell

The spell also encourages dragging monsters across levels to water. That alone makes this kind of enviroment-based spell bad. Also, having a spell interact with submerged creatures makes submerge being removed less likely and I don't like that.

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Tuesday, 21st January 2014, 21:55

Re: Poison water spell

What about a "toxic sludge" spell—level 7 poison/conj. Upon casting you choose a direction, and create a "wave" of highly poisonous sludge that forms a cone-shape, the size of which depends on spell power, and which deals part of its damage irresistibly. The sludge sticks around for a few turns, slowly dissipating from the outer edge back to the point of origin. All non-confident as well as confident enemies without rPois will generally try to avoid the sludge.

This would be a somewhat unique conjuration in terms of how you target it, and would give poison a high-level, partially irresistible AOE option with some positional utility built in, but which also poses a potential danger (even with rPois, you will take some irresistible damage from wading through the sludge yourself) and operates best at close range or mid-range.

For the record I don't think poison *needs* a "high tier" spell, poison arrow and poisonous cloud are really strong and fine "ultimate" spells for the school, but I think it could be a neat spell.

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Tuesday, 21st January 2014, 22:02

Re: Poison water spell

and into wrote:What about a "toxic sludge" spell—level 7 poison/conj. Upon casting you choose a direction, and create a "wave" of highly poisonous sludge that forms a cone-shape, the size of which depends on spell power, and which deals part of its damage irresistibly. The sludge sticks around for a few turns, slowly dissipating from the outer edge back to the point of origin. All non-confident as well as confident enemies without rPois will generally try to avoid the sludge.

This would be a somewhat unique conjuration in terms of how you target it, and would give poison a high-level, partially irresistible AOE option with some positional utility built in, but which also poses a potential danger (even with rPois, you will take some irresistible damage from wading through the sludge yourself) and operates best at close range or mid-range.

For the record I don't think poison *needs* a "high tier" spell, poison arrow and poisonous cloud are really strong and fine "ultimate" spells for the school, but I think it could be a neat spell.


Like a phial of sludge?

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Tuesday, 21st January 2014, 22:14

Re: Poison water spell

nicolae wrote:Like a phial of sludge?


Well, if you wanted to design "toxic avenger" monster allies that would be summoned with the sludge, I won't stop you. :)

I think what I described would be rather distinct from the effect of evoking phial: different targeting, sludge is completely different from water (sludge would be closer to clouds than shallow water), and most important really different purposes. The question is if it is distinct enough from poisonous cloud... Maybe it could be.

As I said I don't think this is urgently needed or anything, but since "high level poison spell" is something of a perennial topic (rightly or wrongly), Toxic Sludge is my two cents.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 66 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.