Shoals Surfer
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Joined: Friday, 26th April 2013, 17:05
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Shoals Surfer
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Joined: Friday, 26th April 2013, 17:05
Dungeon Master
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Crypt Cleanser
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reaver wrote:"Combos" like this are massive violations of good game design in general and Crawl philosophy in particular. A flavor message would be fine but a mechanical interaction would be awful.
Dungeon Master
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Joined: Thursday, 25th April 2013, 02:43
pubby wrote:reaver wrote:"Combos" like this are massive violations of good game design in general and Crawl philosophy in particular. A flavor message would be fine but a mechanical interaction would be awful.
I don't necessarily think the singing sword needs this effect, but how would it be a "massive violation of good game design"?
Barkeep
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Joined: Wednesday, 14th August 2013, 23:25
Location: USA
pubby wrote:reaver wrote:"Combos" like this are massive violations of good game design in general and Crawl philosophy in particular. A flavor message would be fine but a mechanical interaction would be awful.
I don't necessarily think the singing sword needs this effect, but how would it be a "massive violation of good game design"?
Shoals Surfer
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Abyss Ambulator
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Snake Sneak
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Swamp Slogger
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reaver wrote:"massive violation of good game design" is probably a bit of an overstatement. My biggest complaints are that it is inelegant (uses a complicated and unexpected rule for a minor effect) and spoilery (I guess you could put into the Singing Sword description). It doesn't have an active negative effect on the rest of the game like the infamous badforum gardening suggestion, but it's just useless.pubby wrote:reaver wrote:"Combos" like this are massive violations of good game design in general and Crawl philosophy in particular. A flavor message would be fine but a mechanical interaction would be awful.
I don't necessarily think the singing sword needs this effect, but how would it be a "massive violation of good game design"?
Ziggurat Zagger
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Ziggurat Zagger
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Dungeon Master
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Abyss Ambulator
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Zot Zealot
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Dungeon Master
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