Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Proposal: beogh reform
First, before I get into my proposal, I would like to get into more detail on the issues I am trying to address:
- Recruiting all the creatures in orcish mines feels sort of broken. While not exactly game changing, it's like the equivalent of following a good god and going through a holy branch. While by no means a huge issue, it's a problem worth mention.
- The amount of orcish followers is unlimited, so that means that optimally, you will want to level up as many orcs as possible. However, this leads to some problems, since recall only recalls your strongest allies, so you have to go all the way back to your barracks and do a series of Orc dancing maneuvers just to make it so exp isn't going to waste.
- Allies in crawl are generally not very smart, they can run in and attack something that can easily kill them in one shot, and since you are unable to dismiss your followers, you can easily lose several of your most powerful follwers(or more likely, several followers you have spent a long time working on leveling up) in one battle that you usually could have handled on your own with a few good maneuvers. This is incredibly frustrating, and all around feels unfair since you can only do so much to prevent this.
- Equipment management is a major pain. Let's say you want a specific Orc to wear something in particular, in this case: a branded bastard sword and a large shield. So first you have to make sure the Orc is adjacent to you, then you have to drop the sword and shield on the ground and switch places with the Orc. After that, you need to adjust the settings to make it so they pick up everything, then wait for them to do so. But as you leave, you suddenly see that branded triple sword you gave your warlord a few levels back sitting on the ground, you warlord switched it out for a mundane great mace that just dropped off the ettin you killed a minute ago. This issue regularly interrupts gameplay and is incredibly frustrating sometimes. This is just a rough example off the top of my head, but I think I've made my point.
Now, I don't know about everyone else, but all these things combined make for a very unpleasant gameplay experience, especially by the time you hit midgame. However, the idea of recruiting allies, equipping them, and making a powerful entourage sounds incredibly fun to me, and I think it has a lot of potential. So here is what I propose:
- Remove beogh pacification: This would be replaced with an alternative method to recruit your orcish entourage.
- Give beoghites "resurrection": This would be the replacement for beoghs pacification(recruitment). You may target any fresh orcish corpse with a new invocation called "resurrection", upon resurrecting an orcish corpse, you get a message along the lines of;"You are truly must be the messiah!" And they will become your ally. This may also be used on orcs who were already resurrected and happened to die in battle. Making it so followers dying results in piety loss might also be a good idea to make it so you are still being penalized for making bad decisions(but not quite as brutally). Also, adding a limitation along that stops you from using it in combo bat might be a good idea as well.
- Set a limit to # of followers(5?): For the most part, having more than 5 at one time is a pain anyway. Doing this wouldn't affect balance too much, since you would be able to revive you followers indefinitely. It will however, make the path of a beoghites less messy and mesh together a bit better. (However, this is mostly just to make it so the above proposal doesn't let you have 50 warlords stockpiled since they would always be revived)
- Allow smite to kill orcs without penalty: Since you would have a limit to your followers, being able to dispatch one in order to obtain a better one(ex: kill one of your five warlords to include Saint Roka). This would be a one hit kill, and would just be an alternative use to the current smite.
- Remove equipment management: Although giving unused equipment to allies sounds fun in theory, it is very redundant in practice. Allowing beogh to gift them stronger equipment(based on kills maybe?) over time sounds much more simple and removes the Orc-equipping minigame. Making equipment a bit easier to distribute is also another alternative if this becomes too similar to yred.
I am aware that this is kind of a hefty order, but it makes crawls most frustrating and over complicated god much simpler and easier to use, all the while not affecting game balance too much. Even though it's pretty wordy, I don't think that these things would be too difficult to implement. Thoughts?
crawl.akrasiac.org:8080 <- take this link to play online or spectate.