Vaults Vanquisher
Posts: 486
Joined: Thursday, 28th June 2012, 17:50
Location: U.S.
make a melee attack always be 1 turn
Having melee attacks be slower than a turn means that you can be the victim of an incredibly unlikely damage spike from an enemy doubleturn. Unless the devteam considers this desirable, I propose it be fixed by making attacks take one turn with a chance of fumbling if you have excessive delay. Pseudocode:
edit: oops this is supposed to be GDD...please move