galehar wrote:The proposal isn't only about making them go and grab items, but also to improve how they choose their weapon. With a price based system, it's easy to set some special cases, like buffing reaching for example. If they make decent choices and also go and pick their weapons on their own, it's less necessary and also harder to manage their inventory. ...
Of course, in this scenario, I'd rather also remove the ^T command, but then there's the question of how to prevent them from picking your stuff. They could compare the item with what you have and your skills to try to guess if you want it. There could be some sort of delay so they can pick it up only if you didn't. Both of these would always be somewhat flawed and unsatisfying.
There's also dpeg's proposal of gifting an item to an orc for a piety. A gift from the Messiah is cherished by the orc and it would never drop it. Unless you gift something else. You can use it to equip your orcs in a limited way, or to retrieve some good stuff you want. Combined with all of the above, that would make a good system I think.
Well, I'm glad that Beogh is getting some attention, but so long as Beogh gives you a bunch of allies and they get equipment off the floor, I think it is going to be annoying. Worrying about whether your current equipment is the best of all available options is manageable and involves interesting decisions, worrying about it for 20 followers (amongst whom most of the weaker ones will die soon anyway) is extremely taxing, even with some automation. Having the items drawn from the floor is bad because the automatic choices (even in a price-based system) will often be poor. rPois is extremely valuable if you are about to head into Spider or Snake, but not nearly so valuable in other places. An MR brand might be nice for one of your knights or sorcerers but perhaps is not needed for your warlords (who already have high HD and thus good innate MR). On my weaker orcs it might be better to have things like daggers of venom and other non-multiplicative weapon brands, because they aren't going to be doing that much base damage anyway. In many cases people might have different preferences and so even if the system always chose "optimally" (or close to it) there will still be cases where players feel like they are fighting against something that is making the wrong choices for them, which is a very frustrating experience (often times worse than not having those choices to make in the first place!)
The point I'm driving at is that if the system is not
fully automated (i.e., no player input required, no player input allowed), then there will likely be cases where tedious micromanagement is optimal. And I think we all agree that the player input here does not involve exciting or interesting stuff—"playing dress up" with your orcs rather than leading an army, as you succinctly put it. However, if the system
is fully automated but continues drawing equipment from the floor, any time the game picks something from the available pool for your orc that goes against your wishes, it would be very annoying, and there would still be several problems that all these recent proposals have (with varying degrees of awkwardness, tbh) been trying to address: 1.) player–follower competition for equipment, 2.) inter-orc distribution of equipment so that your strongest followers get the best stuff, 3.) some means of equipping followers that doesn't involve their standing over the items—and so on.
So I think that not having your allies' equipment taken from the floor at all is the most elegant and best solution to actually improve Beogh game play. I mean, it seems like the alternative involves multiple new, not very intuitive features anyway, like giving special gifts to specific orcs that will perma-equip them until told otherwise. Doesn't all of that
itself point to a deeper underlying problem, namely that having your followers draw their equipment from the floor is a very awkward way to mediate what your allies wear?