Experience Suggestion


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

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Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Monday, 21st March 2011, 00:18

Experience Suggestion

Before you kill something your experience pool is usually empty. After you kill something your experience pool is usually full. Therefore players will gain nothing from using skills in combat and must later use skills outside of combat to gain levels. Shouldn't that blink you do in combat while your experience pool is empty count towards SOMETHING? Here is my suggestion:

If you use "fighting" and "invocations" before you kill a rat its experience will go directly into fighting and invocations. This would move victory dancing to BEFORE you kill something as opposed to AFTER you kill it which makes more sense... do you practice for an event before or after you compete in it? Turning off skills would prevent experience from going into them.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 21st March 2011, 00:22

Re: Experience Suggestion

The skill used in dealing the killing blow is already trained. For the other ones used during combat, yes, this is a long standing goal to tackle this. Linley talked about it before he stopped developing dungeon crawl. Some reading on the subject.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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