Stat balance.


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Halls Hopper

Posts: 61

Joined: Friday, 18th March 2011, 03:16

Post Sunday, 20th March 2011, 04:17

Stat balance.

Dexterity got some love in 0.7.*, is STR on deck? (Sorry, but I'm not reading that many commit messages.)

Halls Hopper

Posts: 67

Joined: Wednesday, 23rd February 2011, 05:41

Post Sunday, 20th March 2011, 04:36

Re: Stat balance.

Currently Str is required (3x the EV penalty!) to use heavy armours and may be more important than Armour skill itself. Of course the bonus to carry value is nice. Although it's not as important as Int, Str does apparently increase damage by 1.28% per point.

Snake Sneak

Posts: 111

Joined: Tuesday, 18th January 2011, 17:51

Post Sunday, 20th March 2011, 06:34

Re: Stat balance.

I don't understand how the STR with heavy armors works--I couldn't find any way in game to find out how much STR i needed before I could wear certain armors without penalty
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Dungeon Master

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Post Sunday, 20th March 2011, 07:31

Re: Stat balance.

You need at least 3 * EVP, and there's no short term plan for any changes to stats.
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Slime Squisher

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Post Sunday, 20th March 2011, 11:29

Re: Stat balance.

EVP= evasion penalty. For example: Leather armour AC : 3 Evasion modifier : -1, so in this case you would need 3 STR not to incur extra penalties.
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TGW

Halls Hopper

Posts: 82

Joined: Thursday, 16th December 2010, 22:14

Post Sunday, 20th March 2011, 15:19

Re: Stat balance.

(You don't strictly "need" it but you do suffer horrific penalties without it.)

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