Mana "rotting"
Posted: Wednesday, 25th December 2013, 21:36
We have max hp decay, we have stat debilitation, so why doesn't the same mechanic exist for mana? It could be placed on something exclusive to a few endgame areas - maybe as a greater mummy death curse and a hell effect. Some sort of moth (as in Perdido Street Station) would be a solid candidate as well.
As far as reversing the effect, it ought to be analogous to HP rot: one point for curing, several for a potion of magic. This would make potions of magic more interesting as they would now have value as both strategic and tactical resources.
As far as reversing the effect, it ought to be analogous to HP rot: one point for curing, several for a potion of magic. This would make potions of magic more interesting as they would now have value as both strategic and tactical resources.