Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
Remove mimics
- For this message the author Volteccer_Jack has received thanks: 5
- archaeo, dck, duvessa, rockygargoyle, sizz
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Blades Runner
Posts: 552
Joined: Tuesday, 10th April 2012, 21:11
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
archaeo wrote:How did you know it needed the horn if you didn't approach it? x v?
Either way this is hilarious. Sorry about that BS. I'd be fine with mimics not being allowed to pretend to be a trove quite this well.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Leafsnail wrote:I don't think you were greatly inconvenienced by this particular trove, considering that Geryon isn't hugely difficult and is usually worth killing anyway. I can see this resulting in a player wasting a bunch of enchant scrolls/money though.
Either:
- Mimics should be prevented from being troves
- You shouldn't be able to find out what a trove wants unless you stand over it (also change auto-explore so that it checks what troves want)
Halls Hopper
Posts: 89
Joined: Thursday, 30th May 2013, 18:35
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