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Remove mimics

PostPosted: Monday, 23rd December 2013, 18:38
by Volteccer_Jack
http://crawl.akrasiac.org/rawdata/Volte ... 183048.txt
  Code:
 98686 | Hell     | Killed Geryon
 99429 | Vaults:2 | the portal to a secret trove of treasure was a mimic.

Re: Remove mimics

PostPosted: Monday, 23rd December 2013, 19:41
by archaeo
How did you know it needed the horn if you didn't approach it? x v?

Either way this is hilarious. Sorry about that BS. I'd be fine with mimics not being allowed to pretend to be a trove quite this well.

Re: Remove mimics

PostPosted: Monday, 23rd December 2013, 20:47
by moocowmoocow
lol... mimic was sitting there going "huehuehue".

Re: Remove mimics

PostPosted: Monday, 23rd December 2013, 20:49
by I want to believe
Wouldn't the mimic attack if you got near it? I think its weird that you'd avoid the touching the trove, especially because a few of the treasure trove portal vaults have gold in them.

Re: Remove mimics

PostPosted: Monday, 23rd December 2013, 21:05
by stickyfingers
archaeo wrote:How did you know it needed the horn if you didn't approach it? x v?

Either way this is hilarious. Sorry about that BS. I'd be fine with mimics not being allowed to pretend to be a trove quite this well.

Ctrl-O screen tells it right away.

That said, I always move next to portals to make sure it's not a mimic. I believe the OP will start to do so now too, haha.

Re: Remove mimics

PostPosted: Monday, 23rd December 2013, 21:24
by galehar
hilarious :)

Re: Remove mimics

PostPosted: Monday, 23rd December 2013, 23:54
by Leafsnail
I don't think you were greatly inconvenienced by this particular trove, considering that Geryon isn't hugely difficult and is usually worth killing anyway. I can see this resulting in a player wasting a bunch of enchant scrolls/money though.

Either:
- Mimics should be prevented from being troves
- You shouldn't be able to find out what a trove wants unless you stand over it (also change auto-explore so that it checks what troves want)

Re: Remove mimics

PostPosted: Tuesday, 24th December 2013, 00:00
by wheals
Leafsnail wrote:I don't think you were greatly inconvenienced by this particular trove, considering that Geryon isn't hugely difficult and is usually worth killing anyway. I can see this resulting in a player wasting a bunch of enchant scrolls/money though.

Either:
- Mimics should be prevented from being troves
- You shouldn't be able to find out what a trove wants unless you stand over it (also change auto-explore so that it checks what troves want)


The same is true of, say, escape hatches: optimally, you'll want to stop autoexploring and stand next to each one, so that if you're running away later you don't get screwed my a mimic. The same is also true of items of strategic use, like potions of cure mutation or restore abilities: mimic encourage you to walk up next to them. The only thing that could make sense as a mimic is something that you're going to autopickup anyway, or something so useless you'll never even touch it. Unfortunately, the game doesn't know how to tell what belongs in those categories.

Re: Remove mimics

PostPosted: Tuesday, 24th December 2013, 00:08
by KennySheep
I would support branch entrances of any sort being invalid for being turned into mimics, just because I find it really weird that a mimic managed to fake an entire entry vault worth of stuff around it.