Vaults Vanquisher
Posts: 486
Joined: Thursday, 28th June 2012, 17:50
Location: U.S.
minimum delay change
There is a very clear benefit to be gained from this proposal because, as I mentioned, I think we all agree that the magic numbers in the current system are problematic. But there is also a potential loss: in the current system, there is an interesting distinction between fast, low-investment weapons versus strong, high-investment weapons. But I believe that we can keep this distinction even with the proposed change. Here's why: A dagger becomes twice as fast at minimum delay, whereas a triple sword becomes about three times as fast. Under the proposed system, neither weapon will reach minimum delay until skill 27, but the triple sword will benefit more from each level of skill. So players would be encouraged to invest more skill into heavy weapons than light ones, and we will see players using heavy weapons having a lot of weapon skill and players with lighter weapons having less weapon skill - like things are now, except without breakpoints. Under the proposed system, there would always be the strategic decision of "Is my weapon worth investing skill in?", you would have to think about it differently depending on your particular weapon, you would of course have to consider your other skill opportunities, and most importantly, the strategic question would ALWAYS be there rather than ceasing to intrigue you once you hit skill 14 or whatever.
Some rebalancing would probably be required in order to implement this proposal (buffing some weapons case-by-case to compensate for the loss in speed would probably be the best way).