Tiktacy wrote:Move through walls: When HP/MP is at max capacity, they are capable of moving through walls as though they are floor tiles. Doing this takes a large amount of mental focus, so being in one piece is essential. Creatures may not damage you while inside walls, and you may not attack or cost spells.
I don't think this will work. Monster being inside walls was just removed and I don't think that players being inside walls is better. The max capacity thing is a decent idea, but moving through walls as a preparation for combat is mostly covered already by Passwall.
Tiktacy wrote:Ethereal armor: This species may only where robes and no other kinds of armor, but will not gain any extra armor from said robe as their armor rating will always read "0". Instead, they have an innate resistance to all forms of physical damage that grows as you gain exp(similar to damage shaving, but only for physical damage).
I dislike "no armor" species. Choosing armor is fun. Why take it away?
Also, the physical damage resistance sounds like Gr's thing.
Tiktacy wrote:Mana syphon: Manaborn are vulnerable to damage caused by all forms of magic(special cased against physical damage caused by magic such as stone arrow) but will always gain mana in exchange for the HP lost this way(e.g. the HP lost in addition to what would normally be lost). This could easily be simplified if it is too complicated.
Standard response: Dance in front of a monster to heal up. Made worse because you need a particular damage type. I guess it might be ok because Powered by Pain works.
Tiktacy wrote:Super fast healing: These creatures have very low HP, but they are able to regenerate at incredible speeds.
Define "super-fast" 0.5 HP per aut or 1 HP per aut or 10 HP per aut? Trolls mostly have this covered.
Wild Magic seems like it would make a nice species mutation, but it isn't large enough to be worth building a species around. It'll go in when a place for it appears.
Overall, I have two major problems with this proposal:
a) There's too much stuff stapled on. Walk walk, Regeneration, Mana syphon, etc. Could all be proposals in their own right. It wouldn't be a good idea though, because:
b) There aren't any interesting mechanics here. pecies work best if they have an extremely interesting and unique mechanic behind them {Op rings, Ds mutations, Na slow speed, Dj mana==health, DD no healing, Gh constant stat drain, Dr color, LO temperature, Fe lives, Fo stasis, Gr weird defenses etc.}. This proposal doesn't really have anything like that. There isn't really any effect that make me think "There's nothing like this in the game right now."
On IRC my nick is reaverb. I play online under the name reaver, though.