Spider Stomper
Posts: 209
Joined: Friday, 12th April 2013, 15:00
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
Posts: 209
Joined: Friday, 12th April 2013, 15:00
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
stickyfingers wrote:In 0.14 fauns and satyrs in forest have them.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
reaver wrote:A random optional branch 2/3 through the game does not count as a guaranteed source.stickyfingers wrote:In 0.14 fauns and satyrs in forest have them.
Of course, there is no reason to have a guaranteed source. Needle and Bolt users also have major problems acquiring enough ammunition, and all users of ranged combat suffer from ammo shortages to some extent.
Tomb Titivator
Posts: 895
Joined: Saturday, 15th June 2013, 23:54
Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Klown wrote:Add a Halfling Hunter with slings.
Throwing gets tomahawks in 0.14. I don't play trunk so idk how common they are, but yeah.
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