Mines Malingerer
Posts: 50
Joined: Tuesday, 24th December 2013, 18:44
Extending Trog's berserker rage by corpse sacrifice
One is that corpse sacrifice would be done automatically by advancing over bodies while enraged. I love the idea of a berserking warrior wading through dead bodies that burst into flame as he walks by them, his rage fueled by a terrible God craving blood.
Two is that you can take a turn while berserked to pray over a corpse. Rage would be extended by two turns afterwards. This would be balanced by enemies having a free turn in which to hit you.
Both these ideas would be balanced by the fact that you would not be able to eat the corpse(s) afterwards and perhaps the post-rage hunger penalty, slow, and exhaustion could be increased for every corpse sacrificed. Another idea is that you become overzealous in your prayers while berserked so that any prayer offered would cause corpses to go up in a huge column of flame. This would lead to fire damage so that extending the rage would require sacrificing health. Another possible consequence is that you are "overwhelmed by the power of Trog" causing an even greater chance to faint.
I feel that this idea fits very well with the idea of a berserker and it forces the player to make a choice: do I want to go all in and try to kill everything (with an even greater penalty if I fail to do so), or do I want to berserk on just this one enemy and attempt a retreat afterwards?