Contamination proposal


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Abyss Ambulator

Posts: 1131

Joined: Tuesday, 4th January 2011, 15:03

Post Thursday, 19th December 2013, 20:00

Contamination proposal

What if contamination never dissipates with resting, just with exploring/XP gain?

1. It would reduce 5 mashing.
2. It would be a little and interesting nerf to Haste and Controlled blink.
3. It would be easier to create a deterministic contamination function, which would make it possible to warn when casting invisibility can make you glowing.

Maybe it's a stupid idea tough, just brainstorming here.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 19th December 2013, 21:25

Re: Contamination proposal

Well, it's not a bad idea, but currently contamination is more intended as a tactical limit than a strategic one, you shouldn't be able to invis or haste over and over in combat without ill effects, but you should be able to use either one at the beginning of *each* combat, at least as things stand. It currently works something like breath cooldown does, although less strict.

Currently the *strategic* limit is hunger, which is why you don't want to spam high level spells on each and every creature (Take that, rat and goblin! I firestorm you!)

There does need to be both a tactical and strategic limit placed on some abilities/spells/actions available from a game design perspective, and converting contamination from a tactical to a strategic limit would indeed eliminate some of it's annoying interface problems, but wouldn't eliminate the need for some sort of tactical limit.

What really should be done is make tactical limits less annoying, but I haven't stumbled across just the perfect thing yet, myself.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 19th December 2013, 22:16

Re: Contamination proposal

sanka wrote:3. It would be easier to create a deterministic contamination function

It already is. You can't get yellow glow from a single cast of invisibility anymore.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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Neon, sanka

Abyss Ambulator

Posts: 1131

Joined: Tuesday, 4th January 2011, 15:03

Post Friday, 20th December 2013, 11:27

Re: Contamination proposal

This is good progress, thanks!

I still think a Y/N prompt (maybe only optional) for casting invisibility when you already has glow would be good. Sorry if it's already possible via init option.

I got -2 int mutation on my SpEn when I have failed to notice that miscasting confuse added some glow, and I used invisibility.
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Dungeon Master

Posts: 202

Joined: Thursday, 5th December 2013, 05:01

Post Saturday, 21st December 2013, 05:07

Re: Contamination proposal

I dunno. The game already has lots of "do you want to do this dumb thing?" warnings. It's almost self-playing at this point.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Saturday, 21st December 2013, 15:19

Re: Contamination proposal

Any warnings for stupid actions are ok IMHO, they allow to enjoy the game without carefully looking at keyboard to avoid occasion move into lava etc. Basically they don't bother any player who does not want to see them because such player merely does not see them ;)

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