Thursday, 19th December 2013, 21:25 by Siegurt
Well, it's not a bad idea, but currently contamination is more intended as a tactical limit than a strategic one, you shouldn't be able to invis or haste over and over in combat without ill effects, but you should be able to use either one at the beginning of *each* combat, at least as things stand. It currently works something like breath cooldown does, although less strict.
Currently the *strategic* limit is hunger, which is why you don't want to spam high level spells on each and every creature (Take that, rat and goblin! I firestorm you!)
There does need to be both a tactical and strategic limit placed on some abilities/spells/actions available from a game design perspective, and converting contamination from a tactical to a strategic limit would indeed eliminate some of it's annoying interface problems, but wouldn't eliminate the need for some sort of tactical limit.
What really should be done is make tactical limits less annoying, but I haven't stumbled across just the perfect thing yet, myself.
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