Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Open Proposal: unrandart potions?
My first thought was "hmm, maybe I'll make a proposal on GDD" because I had some interesting ideas. But then I remembered how uncommon it is for a proposal to actually make it into the game, so I figured that maybe I should just make it an open proposal.
Now, what exactly do I mean by an open proposal you might ask? Well, to put it simply, it's mostly just brainstorming ideas. I don't expect it to make it into the game, but I thought it would be fun to poke around a bit and see what other people think of when they hear the phrase "randart potions." A stone soup, if you will.
Personally, when I hear unrandart potions, I think of two things: unique mutations and potions of immunity. So for example, you could have a potion called "potion of monstrous appendage" that gives you 3 levels of a single body facet mutation. Or maybe something like "potion of the demon" which gives the player temporary standard demonic resistances(poison immunity, negative immunity, high magic resistance, immunity to rot).
Edit:
Skrybe wrote:The roguelike Powder has randart potions that temporarily give the player whatever special properties it was generated with. So a potion of heal wounds {rF+ Int-1} would give you one level of fire resistance and -1 Int for several turns, in addition to the usual HP recovery. Maybe they could be incorporated like the transient mutations of Wretched Stars, so they'd stick until you gained a certain amount of XP?
nagdon wrote:The most serious problem with artifact counsumables is that they occupy too much inventory space, the following can mitigate this problem:
- If they are rare (for example at most 4 of them are found in 95% of 3-rune games), then they don't occupy too much space (and they aren't too common to become uninteresting).
- If they have strategical usages (randart scroll which imporoves an item, potion granting interesting mutations, ...), then it is unnecessary to always carry them.
- If they are powerful, it could be an interesting decision to choose between carrying 3 heal wounds potions or the randart full healing potion, or between carrying teleport/blinking scrolls or carrying the powerful randart escape scroll/potion.
- If they have a strong, but not everywhere useful effect (immunity to one element/attack type, something only affecting one of living/undead/demons/artifical creatures, ...), then the player only has to carry the item to places where it is useful.
- Potion of Eternal Mutation:
Causes all mutations you possess at the time to become permanent, the following transmutations are affected: lich form, stone form, dragon form, beastly appendage.(inspired by nagdons potion of persisting form) - Potion of Apostate:
Nagdon: You lose your religion, but do not receive wrath and cannot be effected by gods in any way for either the rest of the game or a certain period of time based on experience gain. - Potion of immunity
Nagdon: Similar to potion of resistance, gives fire, cold, poison and electricity immunity for a duration. - Dragonblood Potion:
Psiweapon:
-Heal wounds
-Dragonform.
-Exhaustion on expiring - Segato's Formula:
Psiweapon:
-Statue form
-Stone Skin
-Paralysis+Petrification on expiring - Alistair's Trollskin Hair Restorer:
Psiweapon:
-Might
-Regeneration (long-ish)
-50% of gaining a rank of fur mutation on expiring
-50% of gaining a rank of fur mutation on expiring
-50% of gaining a rank of fur mutation on expiring - {wizard}'s greater potion of {potion}:
Nagdon:
A potion with the same effect as a base type potion, but is multiple times stronger. For example, 1+1d3 or 1+xd3 where X is 1-3 depending on the potion.
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