Remove net tearing


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Crypt Cleanser

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Joined: Sunday, 3rd June 2012, 13:10

Post Sunday, 15th December 2013, 05:44

Remove net tearing

Could net tearing be removed? There are like 5 different types of torn nets and they are really annoying in the inventory.

Just make them always mulch after trapping.
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Dungeon Master

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Post Sunday, 15th December 2013, 08:05

Re: Remove net tearing

pubby wrote:Just make them always mulch after trapping.


I'd rather they mulch randomly. This way we won't need to flood the dungeon with nets to enable a net-user playstyle.

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dck

Vestibule Violator

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Joined: Tuesday, 30th July 2013, 11:29

Post Sunday, 15th December 2013, 15:26

Re: Remove net tearing

This also solves having to unwield your weapon and struggle a bit to get out damaging it as little as possible if you can't blink.

Halls Hopper

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Joined: Sunday, 24th November 2013, 04:12

Post Sunday, 15th December 2013, 16:58

Re: Remove net tearing

The mulch chance could vary with the size of the monster, which would leave nets working just about the same way.

Dungeon Master

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Joined: Thursday, 23rd December 2010, 12:43

Post Sunday, 15th December 2013, 23:28

Re: Remove net tearing

brendan: Sounds good to me. I think it can go just in. If you're really cautious, can ask on ##crawl-dev for opinions.

Spider Stomper

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Joined: Saturday, 25th December 2010, 20:02

Post Monday, 16th December 2013, 19:01

Re: Remove net tearing

What if instead of tearing, they worked like Pathfinder?

The net is unfolded when used. unfolded nets work at like -5 or something, and exist as another inventory slot, "unfolded nets" until you take some amount of time per net to re-fold them.

This would make them a bit more tactically interesting (when are you really going to have time to fold a net in a zig?) than just straight mulch like arrows.
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Barkeep

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Post Monday, 16th December 2013, 21:20

Re: Remove net tearing

IronJelly wrote:(when are you really going to have time to fold a net in a zig?)

How nets behave in zigs does not matter very much*. How they behave on D:3 matters a lot. And there are ample opportunities to spend a bunch of time doing whatever on D:3.

* But: when you've cleared the zig floor.
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Shoals Surfer

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Joined: Tuesday, 12th November 2013, 05:04

Post Tuesday, 17th December 2013, 08:05

Re: Remove net tearing

i agree. I usually just drop torn nets because I don't want the inventory slot wasted. A chance for them to mulch based on the size of the monster is a great idea.

Actually nets are a bit silly if you think about it, if they work on 27-headed hydras and dragons.

Oh and there are 4 net types:

+0 Throwing net
-1, -2 Frayed throwing net
-3, -4, -5 Torn throwing net
-6 or worse Falling apart throwing net
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