Ability to remove own clouds


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Ziggurat Zagger

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Post Sunday, 15th December 2013, 03:05

Ability to remove own clouds

Problem: Conjure Flame and especially Freezing Clouds can last quite a long time and often player is waiting for them to disappear before proceeding (the most obvious example is final vault on Elven Halls 3). Neither '5' nor repeat command with '.' is optimal. Pressing '.' and analyzing situation every turn is optimal but time consuming and boring.

Proposed solution:
Add ability to remove clouds in LoS which were created by player. It could take 1 MP for Conjure Flame and 2 MP for Freezing Cloud.
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Vestibule Violator

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Post Sunday, 15th December 2013, 04:58

Re: Proposal: Ability to remove own clouds

How about instead of making it innate, you give a currently boring unrandart this as an evocable ability.
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Tartarus Sorceror

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Post Sunday, 15th December 2013, 05:19

Re: Proposal: Ability to remove own clouds

There's an as-yet-unimplemented-but-the-devs-want-it nerf to clouds such that they decay faster out of LOS, which would solve this problem, among others.

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Sandman25

Ziggurat Zagger

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Post Sunday, 15th December 2013, 05:31

Re: Proposal: Ability to remove own clouds

nicolae wrote:There's an as-yet-unimplemented-but-the-devs-want-it nerf to clouds such that they decay faster out of LOS, which would solve this problem, among others.


I dismiss the proposal then.
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Crypt Cleanser

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Post Sunday, 15th December 2013, 05:34

Re: Proposal: Ability to remove own clouds

Neither '5' nor repeat command with '.' is optimal.

Paying 2 MP and 1 turn isn't optimal either.
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Ziggurat Zagger

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Post Sunday, 15th December 2013, 05:46

Re: Proposal: Ability to remove own clouds

pubby wrote:
Neither '5' nor repeat command with '.' is optimal.

Paying 2 MP and 1 turn isn't optimal either.


I was trying to suggest some disadvantage as the ability clearly saves food otherwise.

PS. The suggestion was inspired by my current character who is Ds of Sif Muna with magic regeneration mutation, sublimation of blood, CBoE, Staff of Wucad Mu and amulet of gourmand :)
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Tartarus Sorceror

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Post Sunday, 15th December 2013, 06:20

Re: Proposal: Ability to remove own clouds

Sandman25 wrote:
pubby wrote:
Neither '5' nor repeat command with '.' is optimal.

Paying 2 MP and 1 turn isn't optimal either.


I was trying to suggest some disadvantage as the ability clearly saves food otherwise.

What? How long do the clouds usually last, anyway?

Ziggurat Zagger

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Post Sunday, 15th December 2013, 06:28

Re: Proposal: Ability to remove own clouds

pratamawirya wrote:What? How long do the clouds usually last, anyway?


3d(Power/4)

http://crawl.chaosforge.org/Freezing_cloud

That's 3d50 at max spell power, 75 turns on average.
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Dungeon Master

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Post Sunday, 15th December 2013, 17:13

Re: Proposal: Ability to remove own clouds

Done.

Sort of. It isn't merged. One of galehar's patches prevents clouds from placing outside of LOS. His other causes player clouds to dissipate faster when you can't see them.
My patch causes harmful clouds to decay faster (double time) if their source can't see them or is dead. This treats player clouds and monster clouds symmetrically. If you want a flavorful explanation, I could mutter something about a magical nexus.

https://crawl.develz.org/mantis/view.php?id=5548

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Ziggurat Zagger

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Post Sunday, 15th December 2013, 17:24

Re: Proposal: Ability to remove own clouds

This makes me want to have someone else propose a Sponge-like plant creature player race that can absorb clouds, gain special abilities while retaining a cloud, and re-emit them (losing said abilities/resistances, but creating a cloud).
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Halls Hopper

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Post Monday, 16th December 2013, 10:23

Re: Proposal: Ability to remove own clouds

XuaXua wrote:This makes me want to have someone else propose a Sponge-like plant creature player race that can absorb clouds, gain special abilities while retaining a cloud, and re-emit them (losing said abilities/resistances, but creating a cloud).


make them wear square pants instead of body armour
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Dungeon Master

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Post Monday, 16th December 2013, 11:25

Re: Ability to remove own clouds

Another idea to address the issue is to change how autoexplore deals with temporary clouds. Instead of considering them blocking and trying to path around, it waits for them to expire. Especially nice if there's loot under the cloud.
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