Spider Stomper
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remove dart gifts
- For this message the author headcrab0803 has received thanks: 5
- Arrhythmia, nago, Tiktacy, Timbermaw, XuaXua
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
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Tartarus Sorceror
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I guess this would buff needlestabbers
Vestibule Violator
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Abyss Ambulator
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Vestibule Violator
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Shoals Surfer
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Abyss Ambulator
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dck wrote:Except everyone else gets actual ammo that is useful instead of just hoping to get some needles instead of thirteen more silver darts.
Tartarus Sorceror
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Vaults Vanquisher
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skyspire wrote:... most darts are useless ... Except darts of dispersal, those are extremely useful...
Ziggurat Zagger
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1010011010 wrote:If darts had more interesting effects then they could compete with the other thrown weapons, and people won't be so upset when they're gifted a set of darts.
Vaults Vanquisher
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Abyss Ambulator
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Barkeep
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TwilightPhoenix wrote:Blowguns actually used to be their own skill before being merged into Throwing. I was new to Crawl when it happened, so my memory might be off, but I think it was because it was decided that it wasn't good to have a weapon school with only a single weapon type.
One idea might be to merge darts and needles, aka darts get needle effects and needles and blowguns are removed. This would remove the snazzy randart and fixedart blowguns, which would be a shame, but it'd condense the two "terrible direct damage" missiles into one and players would be able to fling Curare and the like without a blowgun. Of course, this would no doubt cause screams of rage for various reasons, but what doesn't anymore?
Dungeon Master
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and into wrote:Probably I would not give frost, fire, or steel to tomahawks, as that would be a lot of egos and clutter up the inventory, and tomahawks were intended in part to minimize that.
Lair Larrikin
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Tartarus Sorceror
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duvessa wrote:Wait, how was adding more item types intended to minimize inventory clutter?and into wrote:Probably I would not give frost, fire, or steel to tomahawks, as that would be a lot of egos and clutter up the inventory, and tomahawks were intended in part to minimize that.
Barkeep
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jejorda2 wrote:I could swear I've been hit by poisoned tomahawks already.duvessa wrote:Wait, how was adding more item types intended to minimize inventory clutter?and into wrote:Probably I would not give frost, fire, or steel to tomahawks, as that would be a lot of egos and clutter up the inventory, and tomahawks were intended in part to minimize that.
A stack of N tomahawks takes fewer inventory slots than N daggers, hand axes, spears, or clubs for throwing.
Ziggurat Zagger
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Shoals Surfer
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Remove blowguns; apply the now-lost, non-duplicated needle effects (curare, sleeping, paralyze, berserk; that's it, right?), to darts. Carry one less thing around and actually train Throwing instead of enchanting a blowgun.
Vestibule Violator
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Shoals Surfer
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Needles are good and fun to use as they are and don't deserve to be nerfed.
Vestibule Violator
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Spider Stomper
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Zot Zealot
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Ziggurat Zagger
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Shoals Surfer
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Shoals Surfer
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dpeg wrote:The only good player is a dead player.
Dungeon Master
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jejorda2 wrote:I could swear I've been hit by poisoned tomahawks already.
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