Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Spell-loaded traps/glyphs
So I was thinking about this for a while, and one thing I think would add a good amount of design space (particularly in regards to vaults) would be traps that fired spells.
Here's what I have in mind:
You can add a trap to your vault design that has any spell loaded in it, with a target, that can also be set. Once fired, the trap goes away.
A spell *could* be fired at the player or monster on the square, but that's fairly boring, I'm thinking of things like digging or disintigration spells that open up sections of walls to reveal more monsters, invis or haste spells which mobs use to power up their fellows, lightning bolts that are set to fire around corners, force bolts that shove players/ monsters into a disadvantageous (or advantageous) location etc.
Randomly generated such traps would be weird, but not I think particularly interesting, but I can think of a lot of spell effects which would be interesting when activated by either the player or the monster in a vault designed around them.
Thoughts/Comments?
Here's what I have in mind:
You can add a trap to your vault design that has any spell loaded in it, with a target, that can also be set. Once fired, the trap goes away.
A spell *could* be fired at the player or monster on the square, but that's fairly boring, I'm thinking of things like digging or disintigration spells that open up sections of walls to reveal more monsters, invis or haste spells which mobs use to power up their fellows, lightning bolts that are set to fire around corners, force bolts that shove players/ monsters into a disadvantageous (or advantageous) location etc.
Randomly generated such traps would be weird, but not I think particularly interesting, but I can think of a lot of spell effects which would be interesting when activated by either the player or the monster in a vault designed around them.
Thoughts/Comments?
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