Tiles: Item grouping


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Slime Squisher

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Joined: Friday, 4th February 2011, 18:04

Location: The South, US

Post Friday, 18th March 2011, 15:25

Tiles: Item grouping

Would it be possible to group items of the same base type together on the item screen, instead of grouping 'jewelry' and 'ammo and lauchers' and 'clothing' and 'weapons'? So needles are grouped within a row and not mixed with arrows and rings are not mixed with amulets? (This has been a continuing source of mild frustration to me: "Where the in the heck is that amulet of rMut?") Would it be hard to code? If it is, would it be worth it?
Human kind cannot bear very much reality.
TSE

Blades Runner

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Joined: Tuesday, 4th January 2011, 13:38

Post Sunday, 20th March 2011, 19:08

Re: Tiles: Item grouping

+1, although it's more of a convenience feature which IMHO I could do well without.

To further this proposal. weapons (after grouped by weapon type) could then be sorted by e.g. weapon damage, and armour items (after grouped by the occupied slot) could then be sorted by base AC.

Still, the wielded/worn items should be at the top of the list then.
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As we forgive our developers,
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Slime Squisher

Posts: 332

Joined: Friday, 4th February 2011, 18:04

Location: The South, US

Post Sunday, 20th March 2011, 20:35

Re: Tiles: Item grouping

It just now occurred to me that this should probably be in Interface instead of Game Design . . .
Human kind cannot bear very much reality.
TSE

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