Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
God proposal: Sundaross, The Tinkerer
Appreciates:
-Killing living, undead, or demonic creatures. Things like statues, golems, or flying weapons don't count.
-training evocations
-creating rods(by praying over staffs)
Depreciates:
-forgetting him
-using decks(they are a disgrace)
Abilities:
.....: praying over enhancer staffs turns them into rods. Purphorose will passively increase spell power depending on piety.
*.....: using wands will occasionally not take away a charge.
**....: new ability: [reconstruct]: transforms a Wand or non-rod, non-deck evocable into another evocable of the same tier and reduces charges by half or makes it inert. Using it on wands with no charges or an evocable that is innert has a chance to destroy it. Costs piety.
***...: new ability: [energy tap]: takes away all charges on a wand and give hp depending now and and it's amount of charges. Has a chance to destroy the wand in the process. Costs piety.
****..: New ability: [transfer energy]: destroys a wand or evocable and gives a similar effect of scroll of recharging, depending on the evocable.
*****.: Sundaross will sometimes gift randart rings and amulets, the likes of which can contain any of the evocations of wands in the game, they do cost mana to use though. Rings and amulets always have at least one kind of evocable, amulets have a higher chance to contain strong evocables(but either one can possess haste or heal wounds). Amulets given this way will also very rarely possess one of several unique abilities, here are some ideas:
[+Energy Shield]: creates a powerful shield that completely protects you from damage, but depletes mana in exchange. Amount of damage per mana depends on piety and evocations(0 piety renders it near useless). This works against hellfire damage, but not damage from sources that cause damage to yourself(like ablaze or SoB), or things like torment or pain.
[+Set Ablaze}: your body is set ablaze and you go berserk, and you take irresistible damage every turn. Unlike berserk, you can stay like this for as long as you want and you aren't slowed or exhausted when it ends. Damage Taken is drastically increased if piety is less than 0.
[+Wind Dance]: 4 weapons in your inventory are turned into flying weapons(if there is room), these are chosen randomly not including weapons wielded. Rods cannot be chosen this way. At 0 piety, they are spawned hostile.
[+Divine Lightning]: when evoked, creates a never ending elec brand on your weapon. This overrides branded weapons, but not artifact ones. The brand is removed when you take off the ring. And yes, this works on your fists.
Wrath:
-using evocables has a chance of causing miscast effects.
-will sometimes summon hostile magical constructs against you.
Purpose:
To be honest, he doesn't really fulfill any real "purpose" in crawl, other than to add a new playstyle to the mix. I think it's a fun Idea, at it seems unique enough to work. It's kind of just in the ideas stage, so I'm open to opinions and i'de love to hear some what other people think. I don't know about other people, but I've always wanted to base my build off of evocations.
(Btw, the name is just a placeholder, I'll try to think of something better later)
crawl.akrasiac.org:8080 <- take this link to play online or spectate.