Re: Random gods
Posted: Saturday, 17th September 2011, 21:41
Powers:
- "Freeze Time": Monsters can't do anything for, say, 10 turns or so, and will ignore you during the duration of the power, but you can move around freely. Interacting with the world beyond walking through it -- attacking a monster, dropping or firing anything, picking up anything, digging, opening a door, using stairs -- makes time return and monsters move again.
- Summons in your vicinity are more likely to fail, and successful summons are likely to arrive with fewer HD or having already taken damage. (I had an idea for a Hex/Sum spell along these lines, but maybe it'll work better here.)
- Animate Dead.
- Animate Skeleton, but a more intense version -- animates all skeletons in LoS, including those still within bodies. Creatures with skeletons take incredible damage as the skeleton tries to free itself, and if this damage would kill them, chunks go everywhere and the monster's skeleton is yours to control.
Wrath effects:
- Summon hostile beings. If the god has a power for granting summons, use those summons (but stronger).
- Corrode your equipment.
- If the god hates some particular kind of item, that item will explode when you approach it.
- Teleportitis.
- Shopkeepers charge double.
- Blurry vision.
- Penalties to all aptitudes/skills while wrath is in effect.
- During wrath, the god yanks away your equipment (worn armour, weapon) and dumps it somewhere else on the level (never in deep water or lava, but maybe in that room full of orcs.)
(I was gonna think of more, but I got hungry.)
- "Freeze Time": Monsters can't do anything for, say, 10 turns or so, and will ignore you during the duration of the power, but you can move around freely. Interacting with the world beyond walking through it -- attacking a monster, dropping or firing anything, picking up anything, digging, opening a door, using stairs -- makes time return and monsters move again.
- Summons in your vicinity are more likely to fail, and successful summons are likely to arrive with fewer HD or having already taken damage. (I had an idea for a Hex/Sum spell along these lines, but maybe it'll work better here.)
- Animate Dead.
- Animate Skeleton, but a more intense version -- animates all skeletons in LoS, including those still within bodies. Creatures with skeletons take incredible damage as the skeleton tries to free itself, and if this damage would kill them, chunks go everywhere and the monster's skeleton is yours to control.
Wrath effects:
- Summon hostile beings. If the god has a power for granting summons, use those summons (but stronger).
- Corrode your equipment.
- If the god hates some particular kind of item, that item will explode when you approach it.
- Teleportitis.
- Shopkeepers charge double.
- Blurry vision.
- Penalties to all aptitudes/skills while wrath is in effect.
- During wrath, the god yanks away your equipment (worn armour, weapon) and dumps it somewhere else on the level (never in deep water or lava, but maybe in that room full of orcs.)
(I was gonna think of more, but I got hungry.)