dynast wrote:This change does not affect the players it was aimed at because the players who dont like fiddying with decks dont do so. Please devs, work on your aim.
The devs do have an aim. In this case, that aim is "avoid tedious-but-optimal gameplay." In other words, any time a player is put into a situation where doing something tedious increases their chance of winning, that scenario is bad according to the game's design goals, and it is worthwhile to consider whether that scenario can be solved in an effective way.
Many players find decks tedious. This creates one of two results:
1. Decks are strong enough that using them as a non-Nemelex worshiper is sometimes optimal. This means that, if someone finds decks tedious, then every time they encounter a deck, they are put into a choice between a tedious behavior (using the deck) or a suboptimal one. Therefor, as long as decks are worth using if you do not worship Nemelex, and using them is tedious for many players, the existence of random decks violates the design goals of the game.
2. Decks are so weak that using them as a non-Nemelex worshiper is never optimal. In this case, Decks are an incredibly common item that serves almost no purpose. The "if you don't like them, don't use them" argument works, since you're no longer reducing your chances to win by not using them. On the other hand, having items as incredibly complex as decks generate randomly without being worth using makes the game more confusing for new players (and sometimes even experienced players, considering decks are arguably the most complex and spoilery items in the entire game), as well as taking effort from the developers. It seems silly to maintain this effort and complexity for something that exists as a novelty and is never actually used.
Finally, remember that
Nemelex still exists. If you want to use decks, worship Nemelex. Nemelex is different because gods are generally treated as "opt in" - it's okay to have a god that is suboptimal or has a playstyle that many players find unappealing, because choosing your god is intended to be a decision you make about playstyle and not one that's made solely for the sake of optimal play. But by limiting decks to Nemelex, you allow players who enjoy decks to worship Nemelex and use them while avoiding situations where players who dislike decks feel pressure to use them because they found a deck and have a lot of ID scrolls.