Dungeon Dilettante
Posts: 4
Joined: Monday, 22nd September 2014, 19:22
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Dilettante
Posts: 4
Joined: Monday, 22nd September 2014, 19:22
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
eldiablo1989 wrote:Ill be honest, i can see the usefulness of unlimited arrows, but i still think they should be finite, namely to add weight to the character, and make the game more tense. just imagine if skyrim had unlimited arrows
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
LJFCAT wrote:Okay, this is the BASE for an idea... what if ranged weapons got weaker the closer an enemy gets?
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
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