Wednesday, 31st October 2012, 19:36 by danr
I was just thinking about cleave a bit more and while it sounds really awesome, it is really only a buff in areas where you are not able to get to a choke point. All it does is essentially allow you to fight a number of battles simultaneously. Sure, you can hit multiple monsters at once, but this is immediately balanced by the fact that multiple monsters can hit you at once as well.
Since this is inherently riskier than fighting 1 on 1 because of the potential for your own HP to go down much more quickly, optimal play is still to retreat to a choke point.
Cleaving is a bit of an interface buff vs. popcorn monsters, or I suppose if you are mobbed by monsters that are weak in melee but dangerous otherwise. E.g. it might be good vs. a group of 3-4 orc priests, who can all hit you even in a corridor, but I think I still would not want to stick around to try to cleave them all.
It is not a buff at all vs. dangerous monsters except in those situations where you really can't get to a chokepoint or escape via teleportation. I generally try to have that situation arise as rarely as possible, so it is only a buff in very rare situations.
So while the concept seemed cool at first and a lot of newbie players will probably die while using their awesome cleave attack, as I think about it from a tactical perspective it is not really beneficial. Sorry but that's how it stacks up in my eyes.
In the end result it encourages more reckless play and has a damage reduction, so this is one of those rare instances where I agree with minmay. I think cleave with the damage reduction is a net nerf to Axes. Cleave, all alone with no accompanying nerf, is probably still not as good a perk as Reaching.
I do think it's a cool concept, just not well balanced from a tactical perspective.