XuaXua wrote:From a high altitude view, it doesn't distingush enough from Deep Dwarf.
From a high altitude view a high elf doesn't distinguish enough from a deep elf. However, I do sort of know what you mean that it could be further differentiated.
I find Webtiles a pain, but I've a good few plays through. Although I like the idea of a good EE/UC and the general gist of it, I have a few comments:
I'd prefer self-petrify to not completely freeze you (or perhaps that could be 'unlocked' at a higher level - it'd obviously need balancing). I found few situations where it was that desirable to use it and be stuck completely still at the end (hence why it's a monsters weapon). Obviously Berserk leaves you slow and exh but it doesn't completely stop you and you get a huge boost before hand. Self Petrify doesn't feel strong enough to leave you standing there getting surrounded.
You could always have it that you can't move your legs (similar to gargoyles in fiction, that just can't move from their spot, but can do other things) - this would be a nice touch/interesting, and leave the player not completely without options (teleporting/blinking could be non-allowed though)
Attribute wise I'd possibly put down the conj (as +3 is massive!) as well as stealth and then buff armour. This would make for a heavy armour caster (making it similar to the shield dwarf) and differentiate it more. To balance further you could always put down ranged attributes further as well. You could alternatively go with a more stealth focussed race but stealth and EE don't really go...
Overall though, I like the way it's going!
2012 Winner of fewest proposed ideas implemented by devs.