Tuesday, 16th September 2014, 22:35 by adamo901
I think the mulching stuff should be balanced.
I used to play hunters a lot, and, except of the game start, I never had any problems with the ammo (bolts for crossbows). Theoretically, bolts should mulch during the game, but this is just a theory: if you have 500 blots of fire, you really shouldn't care about loss of ammo. For example, when I visit Pan with 1000+ bolts of all types, I really don't feel scared like I was on the initial levels, when the ammo was strictly limited on the beginning of the game. When I'm heavy loaded with ammo, I start to miss that uncertainity and suspence which I felt on the beginning (will 10 bolts, that just left me, be enough for the next level...?). That's the huge oversight of the game designers.
My concept was to increase the probability of mulching the ammo unit depending on the power of weapon: let's say the bolt of fire, launched form the unenchanted hand crossbow (weak stuff) has 1/6 of chance of mulching, while the same bolt, fired from the +9 triple crossbow would be respectively higher of mulching the bolt (good stuff); let's say it would be 3/5 chance in this case. The given numbers I are just my guess - those probabilities should be carefully balanced by people, who are competent with that kind of stuff.
Of course, steel bolts should constantly has a lower probability of mulching (but certainly not as high as it is now). That would be fair for beginning players with feeble ranged weapon, who don't have much sources of ammo, and for experienced characters with powered stuff, who's got nearly unlimited amount of all types of ammo. In other words: if you don't want to waste the ammunition, use them for weaker weapons.
When the missile, fired by a layer, hits a wall, the mulch probability should be even higher! On the contrary, when it miss a target and falls to the floor, the probability should be respectively lower.
All in all, that seems logic: in RL, the bolt (or whatever missile), fired with a greater speed by a skilled hunter, has a much higher chance to be destroyed while hits the target, than the same missile, fired by a child from an ordinary sling.
Last edited by
adamo901 on Tuesday, 16th September 2014, 22:44, edited 1 time in total.
- For this message the author adamo901 has received thanks:
- artinuis