Vaults Vanquisher
Posts: 486
Joined: Thursday, 28th June 2012, 17:50
Location: U.S.
proposal: replace labyrinth with hungry portal
So what sort of solution is there? The most obvious one is to remove the labyrinth, but that removes a portal with some unique and interesting properties. These properties are (1) the announcement of its presence, (2) the food cost, and (3) the minotaur fight. So how could we remove the tedious wandering component of the labyrinth without losing these properties? My proposal is:
The Hungry Portal
The Hungry Portal announces its presense on the floor just like the labyrinth. The flavour text could be "You hear a booming voice demanding food!" growing more urgent over time ending with something like "You here a distant voice desperately pleading for food!". The flavour text could alternatively be more abstract, like "You feel a supernatural hunger on this floor!"
Entering the hungry portal causes it to consume food in your inventory until it meets its nourishment requirement (which is random). If all the food in your inventory does not satisfy its nourishment requirement, it will drain nutrition from your body to make up the difference (which will kill you if your body does not have enough nutrition).
If you manage to satisfy the hungry portal, you wind up right outside the door of a minotaur vault in a walled area, the only exit being the loot-covered escape hatch that the minotaur guards.
Thoughts? Would this be better or worse than the labyrinth?