Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Portal Short Timer Announcements
- For this message the author TwilightPhoenix has received thanks: 5
- evktalo, joellercoaster, Rafa, Stormfox, Zicher
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Snake Sneak
Posts: 116
Joined: Saturday, 18th December 2010, 11:32
Halls Hopper
Posts: 72
Joined: Monday, 20th December 2010, 13:42
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Snake Sneak
Posts: 91
Joined: Saturday, 8th January 2011, 00:21
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
evktalo wrote:I've had this in mind for a while (but probably didn't write it down in the wiki). I'll try to review the portal timers before 0.8 and see if I can add such messages. Thanks for the message suggestions, keep them coming, there's at least Wizlabs still without suggestions.
--Eino
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
evktalo wrote:I thought that the short timer starts when you see any tile from the entry vault, but it turns out this was a hallucination; it only starts when you see the portal itself. I modified the wiki page in question.. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:vault:portal_vaults&#timers I think it should change (at some point), and such messaging as suggested here should happen.
Snake Sneak
Posts: 91
Joined: Saturday, 8th January 2011, 00:21
Snake Sneak
Posts: 125
Joined: Saturday, 19th February 2011, 13:39
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
minmay wrote:mad wrote:But the level of satisfaction you get when you realise that there's probably an ossuary in that rock, find the secret door, and then find the portal just as it's almost completely covered with sand is second to none.
Except someone forgot to change the messages to accommodate the short timer and the portal is always "almost completely covered with sand." Same for every other portal vault.
Return to Game Design Discussion
Users browsing this forum: No registered users and 19 guests