Showing fetched runes on the screen?


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Spider Stomper

Posts: 236

Joined: Thursday, 2nd August 2012, 18:53

Post Tuesday, 13th November 2012, 23:12

Showing fetched runes on the screen?

When I look at games of other players one of the first things I'm interested in is which runes they have collected. This is shown via % (or asking the players) - but what about showing this in the upper right part of the screen?

It could be shown below the gold/time information with something like

Gold: 4242 Time: 42.042
De/Ba Se/Gs Sl Si Ab Go Gl Ma Fi Da De Ir Ic Ob Bo

where De/Ba indicates decaying/barnacled rune (swamp/shoals) etc,
Gl Ma Fi Da De indicate pan runes,
Ir Ic Ob Bo indicate hell runes.

These letters could be shown in bold or in another colour when the player got this rune. Of course there are various other possibilities to do this, consider this as an example.

The question is if there is place for this information and if others are interested in this idea too.

Dungeon Master

Posts: 553

Joined: Wednesday, 22nd December 2010, 10:12

Post Tuesday, 13th November 2012, 23:27

Re: Showing fetched runes on the screen?

Sounds like it would just cause interface clutter, in my opinion.

If you want to get this info from a player, you should just send them a message like "Could you make a character dump (press #)? Thanks." 99% of players will be happy to do this as long as you ask nicely.

Vestibule Violator

Posts: 1567

Joined: Friday, 21st January 2011, 22:56

Post Tuesday, 13th November 2012, 23:29

Re: Showing fetched runes on the screen?

IMO what information is useful for the player is by far the most important consideration when thinking about what information to show. Showing a list of runes on the main screen is simply a waste of space for the player.
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Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Tuesday, 13th November 2012, 23:31

Re: Showing fetched runes on the screen?

I thought we already had the } screen?
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 13th November 2012, 23:41

Re: Showing fetched runes on the screen?

Yes, you can already see this on the % and } screens, I don't see a reason to add it in more places.

If you are watching someone online you can actually get this information from Sequell if you want.

  Code:
!lm <playername> rune !ktyp s=rune


That should give you what you want, unless the player has more than one game active under the same name/nick (usually not a problem, and you can get around that too by refining your query).

For this message the author crate has received thanks:
Krag

Temple Termagant

Posts: 8

Joined: Saturday, 6th October 2012, 11:12

Post Thursday, 15th November 2012, 11:31

Re: Showing fetched runes on the screen?

Would it be possible to allow spectators to access this kind of information without interfering with the player's game ?

allowing spectators to press % i ^ etc.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Thursday, 15th November 2012, 12:33

Re: Showing fetched runes on the screen?

ketsa: That would be the ultimate goal, but as far as I understood the relevant developers, it's a long way.

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