Temple Termagant
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Joined: Sunday, 23rd September 2012, 03:36
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Temple Termagant
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Joined: Sunday, 23rd September 2012, 03:36
Pandemonium Purger
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Ziggurat Zagger
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Tomb Titivator
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Tartarus Sorceror
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Location: Surabaya, Indonesia
Tomato wrote:Why do people seem to love this horrible mechanic?
Tartarus Sorceror
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Ziggurat Zagger
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Ziggurat Zagger
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Location: Berlin
Slime Squisher
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Tomato wrote:Because it's my least favorite part of this game, and any other game that has it. I hate it when I get a good fun run going and then lose it and have to go do another 15 shitty runs and boring early game just to get another good run going. Why do people seem to love this horrible mechanic?
Snake Sneak
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Joined: Saturday, 18th December 2010, 11:32
Tomato wrote:Because it's my least favorite part of this game, and any other game that has it. I hate it when I get a good fun run going and then lose it and have to go do another 15 shitty runs and boring early game just to get another good run going. Why do people seem to love this horrible mechanic?
Dungeon Master
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Slime Squisher
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Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
Tomato wrote:Because it's my least favorite part of this game, and any other game that has it. I hate it when I get a good fun run going and then lose it and have to go do another 15 shitty runs and boring early game just to get another good run going. Why do people seem to love this horrible mechanic?
Crypt Cleanser
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Shoals Surfer
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Shoals Surfer
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Dungeon Master
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Spider Stomper
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Crypt Cleanser
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Spider Stomper
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Joined: Monday, 20th December 2010, 20:58
Roderic wrote:First levels are still exciting for a caster in many games and for a fighter usually they are a breeze and last nothing.
Dungeon Master
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Location: France
acvar wrote:The fact that I might die at this point is irrelevent since I have nothing invested in the character and the next one I start will be exactly the same.
Ziggurat Zagger
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galehar wrote:Trying to make every character survive makes the early game much more interesting.
Slime Squisher
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Grimm wrote:galehar wrote:Trying to make every character survive makes the early game much more interesting.
This. When I started doing this I really started liking the game.
Crypt Cleanser
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Temple Termagant
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Joined: Sunday, 23rd September 2012, 03:36
nicolae wrote:I don't love permadeath, it's not like I get bothered if a game doesn't have it, I just accept it as a genre convention and move on. If I die, well, that's an incentive to become a better player.
Temple Termagant
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Joined: Tuesday, 6th December 2011, 15:31
Temple Termagant
Posts: 6
Joined: Sunday, 23rd September 2012, 03:36
minmay wrote:You could also just use wizard mode for the same result, much less work than implementing that.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Hirasi wrote:What I like about permadeath is that it's an incentive to use limited resources. In games that allow reloading from save as often as you want, I'd always try to use as little resources as possible to complete every task so that I'd have more saved up for later, but then I'd end up not using many items at all.
Tomato wrote:minmay wrote:You could also just use wizard mode for the same result, much less work than implementing that.
But doing that feels like cheating.
Tartarus Sorceror
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Dungeon Master
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Crypt Cleanser
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Tartarus Sorceror
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Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
nicolae wrote:have you considered that roguelikes might not be for you
Temple Termagant
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Joined: Sunday, 23rd September 2012, 03:36
nicolae wrote:have you considered that roguelikes might not be for you
Dungeon Master
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Location: France
Tomato wrote:nicolae wrote:have you considered that roguelikes might not be for you
Roguelikes are fun besides stupid permadeath.
Tartarus Sorceror
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Location: Surabaya, Indonesia
Temple Termagant
Posts: 6
Joined: Sunday, 23rd September 2012, 03:36
pratamawirya wrote:People gave you a bunch of reason to consider liking permadeath, and you still (stubbornly, I should say) say it's stupid. Okay.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Tomato wrote:nicolae wrote:have you considered that roguelikes might not be for you
Roguelikes are fun besides stupid permadeath.
Ziggurat Zagger
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Temple Termagant
Posts: 6
Joined: Sunday, 23rd September 2012, 03:36
nicolae wrote:Tomato wrote:nicolae wrote:have you considered that roguelikes might not be for you
Roguelikes are fun besides stupid permadeath.
Surely there are other genres you enjoy that don't include features you hate, though.
Dungeon Master
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