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Crypt Cleanser
Posts: 689
Joined: Sunday, 3rd June 2012, 13:10
Food types in general
While we're at it, can we make all these different food items take up only one slot in your inventory?
Is this a good idea? How can we improve food types in general?
Here's my idea (based off of mad's idea in the other thread):
There are only 3 generic types of food in the inventory: fruit, rations, and meat, corresponding to herbivore, omnivore, and carnivore respectively. Special foods like royal jellies and ambrosia get their own spot.
The types of food only exist on the floor - once you pick them up they get placed into their corresponding slot. This allows vaults such as the rats guarding cheese to retain their flavor. Food would have a value corresponding to the number of generic units derived from their previous nutrition value. For instance, meat rations would grant 5 meat units while bananas would only grant 1 fruit unit.
The rations inventory slot refers to omnivore food (honeycomb, cheese, pizza) because I can't think of a better name. Bread rations would be removed and meat rations would be renamed to "meat steak" to avoid confusion.
I'm not really sure how to handle chunks, although then again I'm not so sure we really need chunks in the game.
thanks for the gym equipment
the plane crashed