(English is not my first language, i apologize in advance for the weird phrasing)
The problem is not the mating per se, be it consensual or not, in a work of fiction. The problem in this specific case is the indirect celebration of non-consensual sex through a game mechanic. Which -for sure- wasn't intended by the proponents of the idea, but still comes off as that.
dpeg wrote:I don't know about you guys, but I really like the idea of first having someone (especially a named one) freak out in sight of a spider, then have my god turn the guy into a spider so that we can mate. It's pretty cruel (and yes, rape is horrible in real life and I won't accept real-life rape jokes) but it fits my idea of "revenge on the humanoids" really well. And arachnophobia is a nice trope, of course.
So you're saying that since it fits we shouldn't take offense. Or better, implying that it should be looked at the same way we look at Greek mythology, hardly anybody is offended by Zeus' escapades.
Which is something i can get behind, but the huge problem is, it's not the same medium. Would it have been a novel, book, or show, or even a story-driven rpg, it would have had narrative significance that would have worked toward character development.
So why exactly more traditional media and forms of storytelling are allowed to get away with it, so to speak..
Divine mating in myths and traditions is highly symbolic, as the union of two aspects (must look at the specific content for the meaning).
In fiction, whether it is the same (and it can be, definitely) or it becomes a really bad taste wish-fulfillment power fantasy, depends entirely on the context.
In rpgs the players develop their character in a world that is influenced by them and influences them in turn, interacting with npcs tailored to this purpose.
Crawl is no rpg, and while it is a world with flavourful mythology, it has not the space or the structure to give this kind of character development. The interactions happen exclusively in the mind of the player. To this extent is much more similar to a sandbox game, where imagination and freedom are of the essence. If a player wants to imagine him/herself as some creature going around ingravidating the denizens of the dungeon for whatever reason s/he can even now (something similar, how many of us find satisfying dismembering and eating named npcs?), but the moment the game turns it into a dynamic to aspire to it become gamification of rape.
dpeg wrote:"I believe that your reaction, while natural, is a bit hypocritical: we're playing a game where the only content is murder."
The "npc's don't give consent to murder as well" argument is countered not only by the inherent difference between rape and murder, but by the difference of the mindset of the perpetrators of the two acts.
Killing in fiction is symbolic of having bested something or someone, even someone that never experienced it for real knows that it's very different in real life. Sex in fiction is often taken as face value, when ironically most of the time is anything but. And this is a very touchy area, since way more people than we think have trouble telling the difference between reality and fantasy when it comes to sexuality. While i revile the idea of art educating people, i admit that symbols don't exist in a vacuum.
Sexual violence in fantasy, is a dynamic both of total surrender and total possession (highly idealized, very different from real life, sexual fantasy analysis is often very similar to dream interpretation).
Sexual violence in real life is a crime of control, with nothing to do with instinct and attraction, but based on a psychopatic thirst for power, using sex as a mean, with nothing else than power as the goal.
In fiction it can be both or neither, it can be everything we want it to be according to the meaning the author wants to give to it, but its portrayal is extremely context sensitive.
The fact that some symbology of myth, psyche, and fantasy coincide in form with doable real-life crimes is the source of all controversy.
And, yes, people don't get sexually assaulted by spiders in real life. But it's still a player, a human being, playing as the spider rapist, and it's still the devs that allowed it. If that's what they wanted, more power to them, but something tells me it's not their intention.
So, while it's all in the mind of the player, at the same time it stops being as such when you reward the players for spider-raping.
The solution proposed of making the victims willing after their transformation doesn't solve the problem; while the victims did change mind along with their form, the perpetrators of the act didn't change their mind in the slightest, just had to make the subjects willing. the sexual act has still been enforced on to them, no matter how happy they were made after the moment.
I understand the link with the mythos, the idea of purity of the spider deity, and that is not in bad taste. I'm fine with spider transformations as a way of the deity to make things right, fine with parasitism, fine with divine mating, -not- fine in the slightest with non-consensual sex as a game mechanic. Make it similar to slimify if you must, but leave forced npc mating out of this.
I also don't like the idea of a confirmed 'true and only one' creator of the world since it's something i'd prefer to remain a mystery, but that's just me.