dpeg wrote:I like the idea of monks getting an option between UC and staves for three reasons: It fits flavour-wise. The choice makes most sense on a monk who doesn't get a shield anyway. It allows to provide the staff option into a background without requiring special cases in other background (Fi, Gl). The main drawback, as I see it, is that Mo would now also come with an additional choice prompt.
I don't see why having a choice is a bad thing? Can you explain your point of view?
dpeg wrote:Regarding what staves are doing in Crawl: When the founders of DCSS faced this question, they added lajatangs. This is not to say that staves are sacrosanct, but I like the concept of a properly two-handed weapon class.
minmay wrote:They're doing
this.
Let's compare two weapon-schools: Axes and Staves for example.
Lajatang and Executioner's Axe have the same chance of spawning and are the most powerful weapon in each corresponding skill. But if you don't find Exec.axe you can settle for a broad axe or a battle axe. In case of a staves - it's a quarterstaff only (not counting magic staves, about that later). It's like sticking to hand axe all game hoping to find executioner's.
My point is - we need some weapon that more powerful than quarterstaff but not nearly as powerful as lajatang
dpeg wrote:Regarding no overlap between magical and other staves: We are free to say that melee properties of magical staves (in particular, to-hit and speed) are governed by Staves skill, chance of special effect governed by Evocations skill, damage of special effect by magical skill.
So, if I understand correctly, Evocation skill governs how much bonus flame damage will have Staff of fire? If so, it will make monk playstyle more interesting. Besides of training Fighting, Dodging, UC or Staves it would be wise to train Evo also. (Btw, use of magic staff trains evocations or not?)
minmay wrote:Staves may seem overly narrow with only two weapons, but most of the other schools have very few relevant weapons too. Every school has about two or four weapons that you're actually going to use, with the rest being irrelevant trash - half the maces & flails may as well not exist at all.
I partially agree with you. I like to have variety, even if it's only cosmetic and stats differ not very much. But M&F took it to another level. Eveningstar? That's more of a joke than a real weapon. Maybe M&F could be split in two different skills, but I don't really know what this will bring to the game.
danr wrote:To sum up (again)
- There's no general reason for staves to not be a starting weapon choice
- Equipment and flavourwise, monks are the best class to offer this choice to, because:
- fighters with shields would not have much use for staves
- casters with staves would be overpowered for the early game.
What on my mind - is in your post.
I might just add that skills in case of a choice between UC and Staves could be divided in this way.
If Unarmed only - 4 level as it is right now.
IfStaves - 2 levels of UC and 2 levels of Staves.
In this case monk will have auxiliary attacks with kicks, horns etc. more often and will have easier time boosting UC for this purpose. In case if monk gonna be purely stave-oriented - it could be turned off from the start. 2 level loss of Staves skill could be negligible, especially if aptitudes of many races will be rised for staves.