Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Enhancing Sticks to Snakes
As it stands (and Felids, restricted to arrows, get kinda jacked on this), we get:
adders (poison)
ball pythons (weak but constriction)
sometimes water moccasins (poison and tough)
rarely black mambas (poison and speed and tough)
anacondas (constriction and tough, but only from larger weapons, I believe)
These snakes persist for a random duration and do not bring back the sacrificed weapon.
I am not certain this spell experiences the utility it should, probably because it is only a Transmutation school spell; it is basically a transmuter's ranged weapon (I use it against jellies and spores and sometimes centaurs). Since it requires ammo and outside of Transmutation, other than maybe a bow user or two, I suspect others rely on Summonings.
Franky, I love this spell, but I think it could be given additional utility if it generated some pretty darn unique or nifty snakes depending on what was sacrificed beyond the current list.
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!