to KoboldLord:
No.
to One-Eyed Jack:
Almost every weapon in game have it's uniqueness. For example Axes:
Hand axe (7,3,13); - starting weapon
War axe (11,0,16); - best 1-handed
Broad axe[1.5] (14,-2,16); - 1.5 handed
Battleaxe[2] (17,-4,17); - 2handed, easy to find
Executioner's axe[2] (20,-6,20) - best 2 handed, hard to find.
Differences between types of weapons lies deeper, in numbers and formulaes. Like Axes are for strong normal races, M&F for dexterious small or strong big races, etc. Well, I think this is quite unclear right now and I'm looking forward to "special" attacks from
https://crawl.develz.org/wiki/doku.php? ... pon_reformto galehar:
Similarity of enhancer staves. I consider it wrong to have 6 items with same purpose, mechanic and effects. And usually you would use only one of them even if you have all 6.
For example I see no point to separate staff of fire and staff or cold. There is no situation in the game when you want both of them at the same time.
to evilmike:
>>Having a separate staff for each of these skills also serves as an incentive for players to train that skill. Find an early staff of fire? Maybe you'll be more inclined to train fire magic instead of ice. This is an interesting feature of Crawl gameplay and it deserves to be kept.
I've never met staff earlier than D:7. It's too late for icemage to switch. And you cannot learn school without having spellbook with corresponding spells.
It is spellbooks which helps you to made decision, not the enchancers.