Spider Stomper
Posts: 218
Joined: Tuesday, 21st February 2012, 21:32
Enchanting artifact weapons
1) that the standard route to the best weapons for this game is to find a mundane weapon of the highest damage base type (albeit, preferably one with a good brand), and slam a dozen enchant weapon scrolls into it, and
2) that artifacts are so often terrible in comparison.
In other RPGs, usually any weapon good enough to have a proper name was something to get excited about. By comparison, reading through the List_of_unrands page on the wiki, it's a never ending stream of "only use this is the moon is full, it's a leap year, and your hair is on fire".
I haven't had a game yet where a artifact weapon was something I could even consider as potential endgame material. It's always "well, that interesting until I get a real weapon, but it's base type is mace, so it's garbage by level 12" or "I'll swap that for resists on my caster", or, by far the most often, "Ugh, I wasted a detect/remove/identify scroll again".
I'm guessing this has something to do with the design goal of "no no-brainers", but I feel like perhaps the pendulum has swung so much in the other direction, that not using artifact weapons is now the no-brainer.