Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
(Forge) Dwarfs again
- I'd like to ask the developers to consider enabling the forge dwarf in trunk for a while, to get more feedback. I would like to playtest them, but most of the times I can play I do not have access to development environment to compile my own version. It's a little troublesome to be "up to date", which is important for playtesting.
- I'd like to ask players who playtested the species of their opinion.
And finally I'd like to propose some (maybe wild) ideas (just for brainstorming):
- we already have a "no AC (or low AC)" species (octopode). Maybe make the dwarf a "NO EV" or "low EV" species. If the species has a drwaback that it never evades anything, thats a pretty big drawback in the early game, and opens up some opportunities to give interesting bonuses.
- we may give the dwarf a uniqe style of spellcasting. Give them bonuses (like good aptitudes in some school), and reduce the heavy armour and shield penalty for spellcasting. But also make it more limited: only one, or only a couple of spell schools are allowed. I proposed such a species a long time ago, and maybe some of the ideas in that thread can be used for a dwarf.
I hope that those who thinks that implementing a new, interesting dwarf species should be priority in the next release, will help to playtest and design it.
(Just to make this clear: I myself would much more like the "settable autopickup options" or changed buff mechanics implemented, but I still do think that the forge or whatever dwarfs should have priority over these features.)