snow wrote:Alright I did a quick in wizard mode as a level 15 deep elf wizard with all skills at 15 with throw icicle:
damage without the ring: 22,15,22,16,13
damage with the ring: 10, 32, 22, 16, 11
The only thing that proves is that damage as too much variance to be able to tell anything by looking at the damage value of a handful of tests.
snow wrote:As a final note most spells have a base damage and damage based on spell power.
This isn't how it works.
snow wrote:try actually looking at the formulas
You should really do that yourself before suggesting other people to do it.
snow wrote:just make a chart of your damage with various spell power.
You might have learned something doing this yourself. It's very easy to do in debug mode. Let's consider a hypothetical DEFE at XL 15, with 27 int, 10 spellcasting, 15 fire and 15 conj.
He's firing bolt of fire at pow 72 for 6d11 damage (average: 36). With an enhancer, power is boosted by 32% to 95 which results in 6d13 damage (average 42, 16.6% increase). That's pretty good. Let's try a second enhancer. Power reaches 115 (+60%), damage is 6d16 (average 51, +41.6%).
And don't forget that increased power also means better accuracy.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...