Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Rescale the Magic Crosstraining Penalty
At skill level 0 and at equal skill level, there is no penalty to the opposing elemental skill.
There are no penalties to other skills (elemental Poison, Necromancy, and the core magic schools).
I think a more intuitive / natural scale should be put in place to penalize elemental magic, with the penalty based on the difference between the skill levels of opposing skills.
The penalty should scale based on the size of the difference; the greater the difference, the larger the penalty.
Penalty = - (rounddown(Difference between skills) / 3).
While some might rule this concept creates micromanagement, it definitely creates a slower progression to higher levels of skill if one wants to have both skills, but makes it somewhat easier to gain the opposing spell skill as long as balance is maintained.
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!