Vaults Vanquisher
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
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galehar wrote:How about just changing the descriptions of strategic items to explain that those scrolls are made of fireproof paper (either magical or a special material), and the potions don't freeze (thicker liquid, lower freezing temperature, or just magic).
Barkeep
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galehar wrote:How about just changing the descriptions of strategic items to explain that those scrolls are made of fireproof paper (either magical or a special material), and the potions don't freeze (thicker liquid, lower freezing temperature, or just magic).
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Barkeep
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minmay wrote:I'd be careful about making all tactical items potions and all strategic items scrolls, though, or the other way around. That seems like it would mess with mummy balance a lot.
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Vaults Vanquisher
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Vaults Vanquisher
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greepish wrote:Actually, yeah I agree with galehar, all this item changing would screw up mummys. On the other hand, they're a crappy race now that their food clock advantage is worthless... so if it were done in their favor, I can't see why anyone would complain.
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Galefury wrote:I like elixirs & parchments. They could be indistinguishable from potions and scrolls before being identified. One thing to consider: moving potions of mutation to a different category would change the ID minigame a lot.
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Slime Squisher
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Tartarus Sorceror
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Slime Squisher
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nicolae wrote:The rationale for keeping item destruction is so that you can't rely on your consumables at all times, that there's an element of risk and chance involved. The problem is that losing your consumables is totally annoying. What if item destruction was only temporary? (Has this been discussed before? I apologize if I missed it.)
Your potions would freeze over, and your scrolls would burn, but over time they'd thaw or the magical writing would reform, but until then they'd be useless to you. I guess it's more of a tactical thing than a strategic one, and it would result in people just waiting off item damage. Maybe it would take a long-ass time for potions or scrolls to become usable again just by waiting, but doing things would help speed up the time it takes to thaw out/rewrite themselves.
Vestibule Violator
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Tartarus Sorceror
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Galefury wrote:It's a good idea in theory, but "doing stuff" speeding up the thawing of potions is really hard to justify (except for getting hit by fire, which would be abusable).
Also, if one of your 5 potions of healing gets frozen, does it take up an extra inventory slot? If not, how do you tell the player that some of the potions on that stack are frozen and how many?
While I think turning item destruction into temporary disabling of items is a nice concept it would be very hard to get the flavor and interface right. Especially if you also want to prevent just waiting it out.
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